picture taken from http://science.anu.edu.au/News/NewsStory.php?ID=150
- The ‘nature of science and technology’, as portrayed in science education, with special reference to the roles of models and modeling, at all levels of the formal education system.
- Science communication, with special reference to learning in non-formal settings, including science and technology centres, the media, literature of all types.
- The role of visualization in the teaching and learning of science.
I did a little gogling and found http://en.wikipedia.org/wiki/Scientific_visualization and http://en.wikipedia.org/wiki/Multimodal_interaction to provide a comprehensive and defining understanding on these 2 topics.
Scientific visualization (also spelled scientific visualisation) is an interdisciplinary branch of science according to Friendly (2008) "primarily concerned with the visualization of three dimensional phenomena (architectural, meteorological, medical, biological, etc.), where the emphasis is on realistic renderings of volumes, surfaces, illumination sources, and so forth, perhaps with a dynamic (time) component".
In my own remixed applets, there is many examples of scientific visualization.
Ejs Open Source Ideal Gas Model based on Kinetic Theory of Gas with Molecular simulation and statistical histogram
Ejs open source Magnetic Field due to moving charges & current java applet with vector fields and scalar fields ( scatter field is possible but i didn't add it here yet)
Two major groups of multimodal interfaces have merged. The first group of interfaces combined various user input modes beyond the traditional keyboard and mouse input/output, such as speech, pen, touch, manual gestures, gaze and head and body movements.The most common such interface combines a visual modality (e.g. a display, keyboard, and mouse) with a voice modality (speech recognition for input, speech synthesis and recorded audio for output). However other modalities, such as pen-based input or haptic input/output may be used. Multimodal user interfaces are a research area in human-computer interaction (HCI).
The advantage of multiple input modalities is increased usability: the weaknesses of one modality are offset by the strengths of another.